Question: I get the following when compiling my
warning: `background_Palette' initialized and declared `extern'
Answer: The version of gfx2gba that came
with HAM 2.50 (version 0.13)
added extern to the beggining of the array name. This will
be changed in
version 0.14. You can ignore the error or remove extern
from the begging
of each of your .c graphic files.
NOTE: A common problem people have is creating
a bitmap with an 8-bit palette. When I first started GBA programming,
I had no idea how to do it. Honestly, I am not a graphics expert,
as you can tell by my backgrounds and sprites I've created for my
tutorials, but I will try to give you an idea of where to start
with what I've found to be common problems.
6.0 - Windows
Currently I do almost everything in Photoshop, so let's start there.
Setup Your Image For gfx2gba
Start by creating a new image. You can begin with the Mode set
to RGB. Draw the image and then save it as a standard PSD file.
The next part is important, so pay attention.
Click Image -> Mode -> Indexed Color
Under Palette, choose either Exact or Local (Perceptive)
If you pick Local (Perspective you need to do the
following as well
- Set the Colors to 256
- Set Forced to None
Click File -> Save As
Next to Format, choose BMP
Under File Format, Windows should be selected
Under Depth, 8 bit should be selected
That's it. It's pretty simple to get the basic palette setup.
Work With You Palette / Color Index
This is how you determine the index number of a color in your palette
or add new ones to it for use with ham_SetTextCol(), etc.
Your image should be set to Indexed Color. If not, take
a look at the the HOWTO for setting
up image and do that first.
Click Window -> Show Info
NOTE: If you only see Hide Info, then
the info window is already there
Click Image -> Mode -> Color Table
Now, as you move your cursor over the colors, you'll see the index
of the color show up in the Info window next to Idx:.
One more thing... If you want to add colors to your index, just
click on the first empty spot in the palette. Empty colors should
be black and near the end of the chart.
What the heck is Gimp? Gimp is a Unix program similar to Photoshop
which has been ported to Windows. It is free, works very well and
there are tons of free plugins, too. If you don't already have Photoshop,
I recommend you give it a try. The actual homepage is here,
but you can find the Windows port here.
The installer version is here.
HOWTO: Setup Your Image For gfx2gba
Click File -> New (Set width & height,
everything else default)
Right-click on the image & choose Image -> Mode
Generate Optimal Palette should be selected.
# of Colors should be 256 (or 16 if you are doing
a 16 bit palette)
That's all there is to it. Another easy one!
HOWTO: Work With You Palette
/ Color Index
Click File -> Dialogs -> Indexed Palette
The Indexed Color Palette should pop up and you'll see the
all of the colors in your palette. Click on the color, who's index
you want to know, and it will appear in the Index window.